2026-05-06 15:07:56 +02:00

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Sample script showing how to update public variables in the UMA_DP3.Jiggles namespace:
using UnityEngine;
using UMA.DP3.Jiggles;
public class JiggleTest : MonoBehaviour {
private UMA_JiggleBreasts breastJiggle;
void Start () {
breastJiggle = GetComponent<UMA_JiggleBreasts>();
}
void Update () {
if (Input.GetKeyDown(KeyCode.Space)) {
breastJiggle._breastStiffness = 1;
// For breast and buttocks where more than one bone is managed you need to call UpdateJiggleBone()
// for each bone in the list _jigglers after chaging parameters in code for belly you will not.
for (int i = 0; i < breastJiggle._jigglers.Count; i++) {
breastJiggle.UpdateJiggleBone(breastJiggle._jigglers[i]);
}
}
}
}