2026-05-06 15:07:56 +02:00

34 lines
748 B
C#

using UnityEngine;
namespace DuloGames.UI
{
public class Test_UIItemSlot_Assign : MonoBehaviour
{
[SerializeField] private UIItemSlot slot;
[SerializeField] private int assignItem;
void Awake()
{
if (this.slot == null)
this.slot = this.GetComponent<UIItemSlot>();
}
void Start()
{
if (this.slot == null || UIItemDatabase.Instance == null)
{
this.Destruct();
return;
}
this.slot.Assign(UIItemDatabase.Instance.GetByID(this.assignItem));
this.Destruct();
}
private void Destruct()
{
DestroyImmediate(this);
}
}
}