2026-05-07 10:14:44 +02:00

67 lines
2.2 KiB
C#

using UnityEngine;
using System.Collections;
namespace Wing.Utils
{
public class FreeCamera : MonoBehaviour
{
//for rotate
private float m_deltX = 0f;
private float m_deltY = 0f;
//for zoom
private float m_distance = 10f;
private float m_mSpeed = 5f;
void Start()
{
//GetComponent<Camera>().transform.localPosition = new Vector3(0, m_distance, 0);
}
void Update()
{
//鼠标右键点下控制相机旋转;
if (Input.GetMouseButton(1))
{
m_deltX += Input.GetAxis("Mouse X") * m_mSpeed;
m_deltY -= Input.GetAxis("Mouse Y") * m_mSpeed;
m_deltX = ClampAngle(m_deltX, -360, 360);
m_deltY = ClampAngle(m_deltY, -70, 70);
GetComponent<Camera>().transform.rotation = Quaternion.Euler(m_deltY, m_deltX, 0);
}
//鼠标中键点下场景缩放;
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
//自由缩放方式;
m_distance = Input.GetAxis("Mouse ScrollWheel") * 10f;
GetComponent<Camera>().transform.localPosition = GetComponent<Camera>().transform.position + GetComponent<Camera>().transform.forward * m_distance;
}
//鼠标点击场景移动;
if (Input.GetMouseButton(2))
{
var dx = -Input.GetAxis("Mouse X") * m_mSpeed * 0.1f;
var dy = -Input.GetAxis("Mouse Y") * m_mSpeed * 0.1f;
GetComponent<Camera>().transform.Translate(new Vector3(dx, dy));
}
//相机复位远点;
if (Input.GetKey(KeyCode.Space))
{
m_distance = 10.0f;
GetComponent<Camera>().transform.localPosition = new Vector3(0, m_distance, 0);
}
}
//规划角度;
float ClampAngle(float angle, float minAngle, float maxAgnle)
{
if (angle <= -360)
angle += 360;
if (angle >= 360)
angle -= 360;
return Mathf.Clamp(angle, minAngle, maxAgnle);
}
}
}