2026-05-06 15:07:56 +02:00

38 lines
851 B
C#

using UnityEngine;
using UnityEngine.Events;
using System.Collections;
using UMA;
using UMA.AssetBundles;
namespace UMA.CharacterSystem.Examples
{
public class BtnGetUMAAsset : MonoBehaviour
{
public enum UMAAssetType { Race, Slot, Overlay, Recipe};
public string assetName = "";
public UMAAssetType umaAssetType = UMAAssetType.Race;
public UnityEvent assetLoaded;
//bool assetLoading = false;
public void GetAsset()
{
if(umaAssetType == UMAAssetType.Race)
{
}
else if (umaAssetType == UMAAssetType.Slot)
{
}
else if (umaAssetType == UMAAssetType.Overlay)
{
}
else if (umaAssetType == UMAAssetType.Recipe)
{
}
}
}
}