46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
Shader "GlobalSnow/Compose" {
|
|
Properties {
|
|
_MainTex ("Main RGBA", 2D) = "white" {}
|
|
_SnowedScene ("Snow RGBA", 2D) = "black" {}
|
|
_SnowedScene2("Snow2 RGBA", 2D) = "black" {}
|
|
_DistantSnow ("Distant Snow RGBA", 2D) = "black" {}
|
|
_FrostTex ("Frost RGBA", 2D) = "white" {}
|
|
_FrostNormals ("Frost Normals RGBA", 2D) = "bump" {}
|
|
_FrostIntensity ("Frost Data", Vector) = (1,5,0)
|
|
}
|
|
|
|
SubShader {
|
|
ZTest Always Cull Off ZWrite Off
|
|
Fog { Mode Off }
|
|
|
|
Pass {
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile __ UNITY_COLORSPACE_GAMMA
|
|
#pragma multi_compile __ FORCE_STEREO_RENDERING
|
|
#pragma multi_compile __ DISTANT_SNOW JUST_DISTANT_SNOW
|
|
#pragma multi_compile __ NO_FROST
|
|
#pragma multi_compile __ NO_SNOW
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma target 3.0
|
|
#include "Compose.cginc"
|
|
ENDCG
|
|
}
|
|
|
|
Pass {
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment fragDebug
|
|
#pragma multi_compile __ UNITY_COLORSPACE_GAMMA
|
|
#pragma multi_compile __ FORCE_STEREO_RENDERING
|
|
#pragma multi_compile __ DISTANT_SNOW JUST_DISTANT_SNOW
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma target 3.0
|
|
#include "Compose.cginc"
|
|
ENDCG
|
|
}
|
|
|
|
}
|
|
}
|