ToriaAssets/Sources/Shaders/EraseGeometry.shader
2026-05-19 15:33:18 +02:00

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Shader "GlobalSnow/EraseGeometry" {
Properties {
}
SubShader {
Tags { "RenderType"="Opaque" "DisableBatching"="True" }
ZWrite Off
ColorMask 0
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f {
float4 pos : SV_POSITION;
};
v2f vert( appdata_base v ) {
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target {
return fixed4(0,0,0,0);
}
ENDCG
}
}
Fallback Off
}