29 lines
723 B
C#
29 lines
723 B
C#
using UnityEngine;
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using System.Collections;
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namespace UMA.Examples
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{
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/// <summary>
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/// Examples of the character building callbacks.
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/// </summary>
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public class UMATestEventsScript : MonoBehaviour
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{
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public void CreatedEvent(UMA.UMAData data)
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{
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Debug.Log(data.name + " Created", data.gameObject);
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}
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public void DestroyedEvent(UMA.UMAData data)
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{
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Debug.Log(data.name + " Destoyed", data.gameObject);
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}
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public void UpdatedEvent(UMA.UMAData data)
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{
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Debug.Log(data.name + " Updated", data.gameObject);
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}
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public void SlotAtlasEvent(UMA.UMAData umaData, UMA.SlotData slotData, Material material, Rect atlasRect)
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{
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Debug.Log(umaData.name + " got slot " + slotData.asset.slotName);
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}
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}
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}
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