ToriaAssets/Sources/Shaders/GridProjectorMultiply.shader
2026-05-19 15:33:18 +02:00

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Shader "AdvancedTerrainGrass/GridProjector" {
Properties {
_MainTex ("Cookie", 2D) = "gray" {}
}
Subshader {
Tags {"Queue"="Transparent"}
Pass {
ZWrite Off
ColorMask RGB
Blend DstColor Zero
Offset -1, -1
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct v2f {
float4 uv : TEXCOORD0;
float4 pos : SV_POSITION;
};
float4x4 unity_Projector;
float4x4 unity_ProjectorClip;
float4 _MainTex_ST;
v2f vert (float4 vertex : POSITION)
{
v2f o;
o.pos = UnityObjectToClipPos(vertex);
o.uv = mul (unity_Projector, vertex );
return o;
}
sampler2D _MainTex;
fixed4 frag (v2f i) : SV_Target
{
fixed4 tex = tex2D (_MainTex, i.uv * _MainTex_ST.xx - float2(0.5, 0.5) );
tex = saturate( tex + 0.35);
return tex;
}
ENDCG
}
}
}