21 lines
449 B
C#
21 lines
449 B
C#
using UnityEngine;
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namespace DuloGames.UI
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{
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public class Demo_LookAtCamera : MonoBehaviour
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{
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[SerializeField] private Camera m_Camera;
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protected void Awake()
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{
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if (this.m_Camera == null) this.m_Camera = Camera.main;
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}
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void Update()
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{
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if (this.m_Camera)
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transform.rotation = Quaternion.LookRotation(this.m_Camera.transform.forward);
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}
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}
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}
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