130 lines
2.9 KiB
C#
130 lines
2.9 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace DuloGames.UI.Tweens
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{
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public struct Vector2Tween : ITweenValue
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{
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public class Vector2TweenCallback : UnityEvent<Vector2> {}
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public class Vector2TweenFinishCallback : UnityEvent {}
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private Vector2 m_StartVector2;
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private Vector2 m_TargetVector2;
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private float m_Duration;
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private bool m_IgnoreTimeScale;
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private TweenEasing m_Easing;
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private Vector2TweenCallback m_Target;
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private Vector2TweenFinishCallback m_Finish;
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/// <summary>
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/// Gets or sets the starting Vector2.
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/// </summary>
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/// <value>The start color.</value>
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public Vector2 startVector2
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{
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get { return m_StartVector2; }
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set { m_StartVector2 = value; }
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}
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/// <summary>
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/// Gets or sets the target Vector2.
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/// </summary>
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/// <value>The color of the target.</value>
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public Vector2 targetVector2
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{
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get { return m_TargetVector2; }
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set { m_TargetVector2 = value; }
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}
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/// <summary>
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/// Gets or sets the duration of the tween.
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/// </summary>
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/// <value>The duration.</value>
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public float duration
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{
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get { return m_Duration; }
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set { m_Duration = value; }
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}
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/// <summary>
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/// Gets or sets a value indicating whether this <see cref="UnityEngine.UI.Tweens.ColorTween"/> should ignore time scale.
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/// </summary>
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/// <value><c>true</c> if ignore time scale; otherwise, <c>false</c>.</value>
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public bool ignoreTimeScale
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{
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get { return m_IgnoreTimeScale; }
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set { m_IgnoreTimeScale = value; }
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}
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/// <summary>
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/// Gets or sets the tween easing.
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/// </summary>
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/// <value>The easing.</value>
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public TweenEasing easing
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{
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get { return m_Easing; }
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set { m_Easing = value; }
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}
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/// <summary>
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/// Tweens the color based on percentage.
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/// </summary>
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/// <param name="floatPercentage">Float percentage.</param>
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public void TweenValue(float floatPercentage)
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{
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if (!this.ValidTarget())
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return;
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this.m_Target.Invoke( Vector2.Lerp (this.m_StartVector2, this.m_TargetVector2, floatPercentage) );
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}
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/// <summary>
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/// Adds a on changed callback.
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/// </summary>
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/// <param name="callback">Callback.</param>
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public void AddOnChangedCallback(UnityAction<Vector2> callback)
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{
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if (m_Target == null)
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m_Target = new Vector2TweenCallback();
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m_Target.AddListener(callback);
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}
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/// <summary>
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/// Adds a on finish callback.
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/// </summary>
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/// <param name="callback">Callback.</param>
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public void AddOnFinishCallback(UnityAction callback)
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{
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if (m_Finish == null)
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m_Finish = new Vector2TweenFinishCallback();
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m_Finish.AddListener(callback);
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}
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public bool GetIgnoreTimescale()
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{
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return m_IgnoreTimeScale;
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}
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public float GetDuration()
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{
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return m_Duration;
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}
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public bool ValidTarget()
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{
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return m_Target != null;
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}
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/// <summary>
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/// Invokes the on finish callback.
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/// </summary>
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public void Finished()
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{
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if (m_Finish != null)
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m_Finish.Invoke();
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}
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}
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}
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