Fixed edgeFusion blend layers not working as intended
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@@ -338,8 +338,8 @@ namespace EdgeFusion {
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bool taa = cameraData.antialiasing == AntialiasingMode.TemporalAntiAliasing && !cameraUsesMsaa;
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bool taa = cameraData.antialiasing == AntialiasingMode.TemporalAntiAliasing && !cameraUsesMsaa;
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int cameraCullingMask = cameraData.camera.cullingMask;
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int cameraCullingMask = cameraData.camera.cullingMask;
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int effectiveBlendLayers = settings.blendLayers.value & cameraCullingMask;
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int effectiveBlendLayers = settings.blendLayers.value;
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int effectiveDoubleSided = settings.doubleSidedLayers.value & cameraCullingMask;
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int effectiveDoubleSided = settings.doubleSidedLayers.value;
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int effectiveSpecialGroup = settings.specialGroupLayers.value & cameraCullingMask;
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int effectiveSpecialGroup = settings.specialGroupLayers.value & cameraCullingMask;
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uint rlMaskSingle = settings.renderingLayerFilter.value;
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uint rlMaskSingle = settings.renderingLayerFilter.value;
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