Fixed edgeFusion blend layers not working as intended

This commit is contained in:
DraiRuben
2026-08-18 14:35:47 +02:00
parent 8f41427131
commit 025d189ef9
@@ -338,8 +338,8 @@ namespace EdgeFusion {
bool taa = cameraData.antialiasing == AntialiasingMode.TemporalAntiAliasing && !cameraUsesMsaa; bool taa = cameraData.antialiasing == AntialiasingMode.TemporalAntiAliasing && !cameraUsesMsaa;
int cameraCullingMask = cameraData.camera.cullingMask; int cameraCullingMask = cameraData.camera.cullingMask;
int effectiveBlendLayers = settings.blendLayers.value & cameraCullingMask; int effectiveBlendLayers = settings.blendLayers.value;
int effectiveDoubleSided = settings.doubleSidedLayers.value & cameraCullingMask; int effectiveDoubleSided = settings.doubleSidedLayers.value;
int effectiveSpecialGroup = settings.specialGroupLayers.value & cameraCullingMask; int effectiveSpecialGroup = settings.specialGroupLayers.value & cameraCullingMask;
uint rlMaskSingle = settings.renderingLayerFilter.value; uint rlMaskSingle = settings.renderingLayerFilter.value;