Tweak the tree hiding shader
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@@ -0,0 +1,17 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 84c706bc73fc93344972b30d598a0b81, type: 3}
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m_Name: DefaultDitherFade
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m_EditorClassIdentifier:
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verticalOffset: 0.75
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cameraDistanceRange: {x: 1, y: 35}
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hideRadiusRange: {x: 0.6, y: 0.2}
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