Tweak the tree hiding shader

This commit is contained in:
Lucien
2026-08-03 15:28:37 +02:00
parent a01e19e5fe
commit 3cd1ca53fd
17 changed files with 4694 additions and 30 deletions
@@ -0,0 +1,17 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 84c706bc73fc93344972b30d598a0b81, type: 3}
m_Name: DefaultDitherFade
m_EditorClassIdentifier:
verticalOffset: 0.75
cameraDistanceRange: {x: 1, y: 35}
hideRadiusRange: {x: 0.6, y: 0.2}