Fixed inspectable not working for SkinnedMeshRenderers
This commit is contained in:
parent
301c3cde23
commit
5a2a0350e2
@ -190,23 +190,22 @@ public class StackUtility {
|
|||||||
{
|
{
|
||||||
if (pGameObject == null) return null;
|
if (pGameObject == null) return null;
|
||||||
|
|
||||||
MeshRenderer[] meshRenderers = pGameObject.GetComponentsInChildren<MeshRenderer>();
|
Renderer[] renderers = pGameObject.GetComponentsInChildren<Renderer>();
|
||||||
|
|
||||||
if (meshRenderers.Length > 0)
|
if (renderers.Length > 0)
|
||||||
{
|
{
|
||||||
Bounds bounds = meshRenderers[0].bounds;
|
Bounds bounds = renderers[0].bounds;
|
||||||
|
|
||||||
for (int i = 1; i < meshRenderers.Length; i++)
|
for (int i = 1; i < renderers.Length; i++)
|
||||||
{
|
{
|
||||||
bounds.Encapsulate(meshRenderers[i].bounds);
|
bounds.Encapsulate(renderers[i].bounds);
|
||||||
}
|
}
|
||||||
|
|
||||||
return bounds;
|
return bounds;
|
||||||
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user