Fixed inspectable not working for SkinnedMeshRenderers
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301c3cde23
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5a2a0350e2
@ -190,24 +190,23 @@ public class StackUtility {
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{
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if (pGameObject == null) return null;
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MeshRenderer[] meshRenderers = pGameObject.GetComponentsInChildren<MeshRenderer>();
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Renderer[] renderers = pGameObject.GetComponentsInChildren<Renderer>();
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if (meshRenderers.Length > 0)
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if (renderers.Length > 0)
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{
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Bounds bounds = meshRenderers[0].bounds;
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Bounds bounds = renderers[0].bounds;
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for (int i = 1; i < meshRenderers.Length; i++)
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for (int i = 1; i < renderers.Length; i++)
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{
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bounds.Encapsulate(meshRenderers[i].bounds);
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bounds.Encapsulate(renderers[i].bounds);
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}
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return bounds;
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} else
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{
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}
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return null;
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}
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}
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}
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