Temporary fix for trees blocking raycasts

This commit is contained in:
Lucien
2026-08-20 15:22:50 +02:00
parent 72e22272f3
commit 8585ae022e
+4
View File
@@ -34,6 +34,10 @@ namespace Toria.Game
renderer.sharedMaterials = mats;
fadeMaterials.AddRange(mats);
}
//TEMPORARY before finding a better solution for raycasts to ignore tree (whether or not entities)
foreach (Collider collider in GetComponentsInChildren<Collider>())
collider.gameObject.layer = LayerMask.NameToLayer("Ignore Raycast");
}
void MakeShadowClone(Renderer renderer)