Temporary fix for trees blocking raycasts
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@@ -34,6 +34,10 @@ namespace Toria.Game
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renderer.sharedMaterials = mats;
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renderer.sharedMaterials = mats;
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fadeMaterials.AddRange(mats);
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fadeMaterials.AddRange(mats);
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}
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}
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//TEMPORARY before finding a better solution for raycasts to ignore tree (whether or not entities)
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foreach (Collider collider in GetComponentsInChildren<Collider>())
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collider.gameObject.layer = LayerMask.NameToLayer("Ignore Raycast");
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}
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}
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void MakeShadowClone(Renderer renderer)
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void MakeShadowClone(Renderer renderer)
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