Update big rock materials

This commit is contained in:
Lucien
2026-08-19 11:29:50 +02:00
parent bf16a09eae
commit 8fa4672da0
3 changed files with 120 additions and 33 deletions
+40 -11
View File
@@ -25,12 +25,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1049779307374100} m_GameObject: {fileID: 1049779307374100}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4843801324682040} m_Father: {fileID: 4843801324682040}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33453224036491312 --- !u!33 &33453224036491312
MeshFilter: MeshFilter:
@@ -51,13 +52,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 501261e512c22b14a8ac380ac7074b44, type: 2} - {fileID: 2100000, guid: 9e4f0c82ed4de7445ae9885de254b1db, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -78,6 +82,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1106182366806574 --- !u!1 &1106182366806574
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -102,16 +107,17 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1106182366806574} m_GameObject: {fileID: 1106182366806574}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 4984333999727276} - {fileID: 4984333999727276}
- {fileID: 4672060678954740} - {fileID: 4672060678954740}
- {fileID: 4022699256110674} - {fileID: 4022699256110674}
- {fileID: 4477637652803992} - {fileID: 4477637652803992}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &205732040652001756 --- !u!205 &205732040652001756
LODGroup: LODGroup:
@@ -170,12 +176,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1379486981533940} m_GameObject: {fileID: 1379486981533940}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4843801324682040} m_Father: {fileID: 4843801324682040}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33502604317407492 --- !u!33 &33502604317407492
MeshFilter: MeshFilter:
@@ -196,13 +203,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 501261e512c22b14a8ac380ac7074b44, type: 2} - {fileID: 2100000, guid: 9e4f0c82ed4de7445ae9885de254b1db, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -223,6 +233,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &2342198714572879208 --- !u!64 &2342198714572879208
MeshCollider: MeshCollider:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -231,11 +242,19 @@ MeshCollider:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1379486981533940} m_GameObject: {fileID: 1379486981533940}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0 m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 3 serializedVersion: 5
m_Convex: 0 m_Convex: 0
m_CookingOptions: 14 m_CookingOptions: 30
m_Mesh: {fileID: 4300002, guid: 2b59bc0e1196b3046bd7a572a4231508, type: 3} m_Mesh: {fileID: 4300002, guid: 2b59bc0e1196b3046bd7a572a4231508, type: 3}
--- !u!1 &1510601996120756 --- !u!1 &1510601996120756
GameObject: GameObject:
@@ -262,12 +281,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1510601996120756} m_GameObject: {fileID: 1510601996120756}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4843801324682040} m_Father: {fileID: 4843801324682040}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33950612393531032 --- !u!33 &33950612393531032
MeshFilter: MeshFilter:
@@ -288,13 +308,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 501261e512c22b14a8ac380ac7074b44, type: 2} - {fileID: 2100000, guid: 9e4f0c82ed4de7445ae9885de254b1db, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -315,6 +338,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1664879143220010 --- !u!1 &1664879143220010
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -340,12 +364,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1664879143220010} m_GameObject: {fileID: 1664879143220010}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4843801324682040} m_Father: {fileID: 4843801324682040}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33082250643941932 --- !u!33 &33082250643941932
MeshFilter: MeshFilter:
@@ -366,13 +391,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 501261e512c22b14a8ac380ac7074b44, type: 2} - {fileID: 2100000, guid: 9e4f0c82ed4de7445ae9885de254b1db, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -393,3 +421,4 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
+40 -11
View File
@@ -25,12 +25,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1057970347831584} m_GameObject: {fileID: 1057970347831584}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4700385853586900} m_Father: {fileID: 4700385853586900}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33145574548297566 --- !u!33 &33145574548297566
MeshFilter: MeshFilter:
@@ -51,13 +52,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 51c4f547202d1a34292dd86a509b0845, type: 2} - {fileID: 2100000, guid: 251d80b71c786e144a26d51010d4d75e, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -78,6 +82,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1086756077358936 --- !u!1 &1086756077358936
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -104,12 +109,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1086756077358936} m_GameObject: {fileID: 1086756077358936}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4700385853586900} m_Father: {fileID: 4700385853586900}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33762625445326916 --- !u!33 &33762625445326916
MeshFilter: MeshFilter:
@@ -130,13 +136,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 51c4f547202d1a34292dd86a509b0845, type: 2} - {fileID: 2100000, guid: 251d80b71c786e144a26d51010d4d75e, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -157,6 +166,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &836245826812379972 --- !u!64 &836245826812379972
MeshCollider: MeshCollider:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -165,11 +175,19 @@ MeshCollider:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1086756077358936} m_GameObject: {fileID: 1086756077358936}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0 m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 3 serializedVersion: 5
m_Convex: 0 m_Convex: 0
m_CookingOptions: 14 m_CookingOptions: 30
m_Mesh: {fileID: 4300002, guid: 17bab841620107940bfabaa0b23af392, type: 3} m_Mesh: {fileID: 4300002, guid: 17bab841620107940bfabaa0b23af392, type: 3}
--- !u!1 &1385236754993132 --- !u!1 &1385236754993132
GameObject: GameObject:
@@ -195,16 +213,17 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1385236754993132} m_GameObject: {fileID: 1385236754993132}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 4078187605767402} - {fileID: 4078187605767402}
- {fileID: 4406158173971454} - {fileID: 4406158173971454}
- {fileID: 4940913725033734} - {fileID: 4940913725033734}
- {fileID: 4936722680045620} - {fileID: 4936722680045620}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &205025407614134740 --- !u!205 &205025407614134740
LODGroup: LODGroup:
@@ -262,12 +281,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1759132521989044} m_GameObject: {fileID: 1759132521989044}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4700385853586900} m_Father: {fileID: 4700385853586900}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33738529761512030 --- !u!33 &33738529761512030
MeshFilter: MeshFilter:
@@ -288,13 +308,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 51c4f547202d1a34292dd86a509b0845, type: 2} - {fileID: 2100000, guid: 251d80b71c786e144a26d51010d4d75e, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -315,6 +338,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1926183081356684 --- !u!1 &1926183081356684
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -340,12 +364,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1926183081356684} m_GameObject: {fileID: 1926183081356684}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4700385853586900} m_Father: {fileID: 4700385853586900}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33791531007139484 --- !u!33 &33791531007139484
MeshFilter: MeshFilter:
@@ -366,13 +391,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 51c4f547202d1a34292dd86a509b0845, type: 2} - {fileID: 2100000, guid: 251d80b71c786e144a26d51010d4d75e, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -393,3 +421,4 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
+40 -11
View File
@@ -25,12 +25,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1059197381243464} m_GameObject: {fileID: 1059197381243464}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4334753702938450} m_Father: {fileID: 4334753702938450}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33872550953968308 --- !u!33 &33872550953968308
MeshFilter: MeshFilter:
@@ -51,13 +52,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 43fa46f49f995aa4eb172fdd5f4a76ae, type: 2} - {fileID: 2100000, guid: 01a646ee010ca774f92f67ae5c082a45, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -78,6 +82,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1166217304405434 --- !u!1 &1166217304405434
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -102,16 +107,17 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1166217304405434} m_GameObject: {fileID: 1166217304405434}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 4300751665927900} - {fileID: 4300751665927900}
- {fileID: 4158367355656956} - {fileID: 4158367355656956}
- {fileID: 4579108300032958} - {fileID: 4579108300032958}
- {fileID: 4732856586955758} - {fileID: 4732856586955758}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &205950361586715982 --- !u!205 &205950361586715982
LODGroup: LODGroup:
@@ -170,12 +176,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1305673602285840} m_GameObject: {fileID: 1305673602285840}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4334753702938450} m_Father: {fileID: 4334753702938450}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33030461216796662 --- !u!33 &33030461216796662
MeshFilter: MeshFilter:
@@ -196,13 +203,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 43fa46f49f995aa4eb172fdd5f4a76ae, type: 2} - {fileID: 2100000, guid: 01a646ee010ca774f92f67ae5c082a45, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -223,6 +233,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &7774795996674370669 --- !u!64 &7774795996674370669
MeshCollider: MeshCollider:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -231,11 +242,19 @@ MeshCollider:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1305673602285840} m_GameObject: {fileID: 1305673602285840}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0 m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 3 serializedVersion: 5
m_Convex: 0 m_Convex: 0
m_CookingOptions: 14 m_CookingOptions: 30
m_Mesh: {fileID: 4300002, guid: 73e184bcd7f751c4e8ab2ec631e75c9c, type: 3} m_Mesh: {fileID: 4300002, guid: 73e184bcd7f751c4e8ab2ec631e75c9c, type: 3}
--- !u!1 &1717513605165444 --- !u!1 &1717513605165444
GameObject: GameObject:
@@ -262,12 +281,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1717513605165444} m_GameObject: {fileID: 1717513605165444}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4334753702938450} m_Father: {fileID: 4334753702938450}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33611543622814784 --- !u!33 &33611543622814784
MeshFilter: MeshFilter:
@@ -288,13 +308,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 43fa46f49f995aa4eb172fdd5f4a76ae, type: 2} - {fileID: 2100000, guid: 01a646ee010ca774f92f67ae5c082a45, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -315,6 +338,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1752695115547192 --- !u!1 &1752695115547192
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -340,12 +364,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1752695115547192} m_GameObject: {fileID: 1752695115547192}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4334753702938450} m_Father: {fileID: 4334753702938450}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33825623858178460 --- !u!33 &33825623858178460
MeshFilter: MeshFilter:
@@ -366,13 +391,16 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 43fa46f49f995aa4eb172fdd5f4a76ae, type: 2} - {fileID: 2100000, guid: 01a646ee010ca774f92f67ae5c082a45, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@@ -393,3 +421,4 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}