Add fx fire and modify Beautify setup
This commit is contained in:
+2
-1
@@ -22,4 +22,5 @@
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!/Imports/Audio Clips
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!/Imports/Realistic
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!/Imports/Ratel
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!/Imports/Beautify
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!/Imports/Beautify
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!/Imports/Ian's Fire Pack Universal
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LightFlicker : MonoBehaviour{
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private float initialValue;//Initial light intensity value
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private Vector3 initialPosition;//Initial transform position
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private Vector3 initialScale;
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private Light lightRef;
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public float scaleAdjustAmount = 1;
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void Start () {
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initialTime = Random.value*100;//Get random offset
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lightRef = gameObject.GetComponent<Light>();
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if (lightRef) {
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}
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void Update () {
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float intensityNoise = Mathf.PerlinNoise(Time.time*speed, initialTime);
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if(lightRef){//use perlin noise to ajust intensity
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lightRef.intensity = initialValue + intensityNoise*amount;
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}
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if(adjustLocation){//use perlin noise to ajust position
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Vector3 offset = new Vector3(
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Mathf.PerlinNoise(Time.time*speed, initialTime + 5) - 0.5f,
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intensityNoise - 0.5f,//reuse intensity noise for y offset
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Mathf.PerlinNoise(Time.time*speed, initialTime + 10) - 0.5f);
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transform.position = initialPosition + offset * locationAdjustAmount * 2;
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}
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if(adjustScale){//use perlin noise to ajust scale
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TileAnimation : MonoBehaviour{
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public int xFrames = 4;//horizontal frames
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public int yFrames = 4;//virtical frames
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public float speed;//How many frames per second?
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public bool billboard = true;//do we want to billboard this object?
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public Camera mainCamera;
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public bool useURPProps = true;
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private int frame = 0;//current frame of animation
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private Renderer rendererReference;
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private int randomStart;//to offset each instance of this animation
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void Awake () {
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rendererReference = gameObject.GetComponent<Renderer>();
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if (useURPProps )
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{
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rendererReference.materials[0].SetVector("TilingOffset", new Vector4(1.0f / xFrames, 1.0f / yFrames, 1f, 1f));
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else
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}
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}
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randomStart = (int)(Random.value*xFrames*yFrames);
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}
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void Update () {
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frame = (int)Mathf.Repeat(Mathf.FloorToInt(Time.time*speed) + randomStart, xFrames*yFrames);
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int xOffset = frame % xFrames;
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int yOffset = frame / xFrames;
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{
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}
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else
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}
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if(billboard){
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transform.LookAt(transform.position + mainCamera.transform.rotation * Vector3.forward,
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mainCamera.transform.rotation * Vector3.up);
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}
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Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user