Add fx fire and modify Beautify setup
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: WallFire
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m_Shader: {fileID: 4800000, guid: a93b77f8b84044630abd67348928a0a5, type: 3}
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 5
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 95444636f007242f1815ee121dc035ee, type: 3}
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m_Scale: {x: 0.25, y: 0.125}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _InvFade: 3
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- _RimPower: 3
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m_Colors:
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- _TintColor: {r: 0.5514706, g: 0.52686137, b: 0.4622621, a: 1}
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m_BuildTextureStacks: []
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