Add fx fire and modify Beautify setup
This commit is contained in:
@@ -23,3 +23,4 @@
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!/Imports/Realistic
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!/Imports/Realistic
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!/Imports/Ratel
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!/Imports/Ratel
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!/Imports/Beautify
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!/Imports/Beautify
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!/Imports/Ian's Fire Pack Universal
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@@ -590,7 +590,7 @@ MonoBehaviour:
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@@ -732,7 +732,7 @@ MonoBehaviour:
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using System.Collections;
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using System.Collections.Generic;
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||||||
|
using UnityEngine;
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||||||
|
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||||||
|
public class LightFlicker : MonoBehaviour{
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|
private float initialValue;//Initial light intensity value
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||||||
|
private Vector3 initialPosition;//Initial transform position
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||||||
|
private Vector3 initialScale;
|
||||||
|
private float initialTime;//Initial time offset allows each instance of the fires to appear to flicker differently
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|
private Light lightRef;
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||||||
|
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||||||
|
public float amount = 0.01f;//Amount to ajust intensity of light
|
||||||
|
public float speed = 8;//speed at which to ajust intensity
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||||||
|
|
||||||
|
public bool adjustLocation;//do we want to randomly offset this position?
|
||||||
|
public float locationAdjustAmount = 1;
|
||||||
|
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||||||
|
public bool adjustScale = false;
|
||||||
|
public float scaleAdjustAmount = 1;
|
||||||
|
public Transform scaleObject;//Incase the scale needs to be applied to a different transform
|
||||||
|
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
initialTime = Random.value*100;//Get random offset
|
||||||
|
|
||||||
|
lightRef = gameObject.GetComponent<Light>();
|
||||||
|
if (lightRef) {
|
||||||
|
initialValue = lightRef.intensity;
|
||||||
|
}
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||||||
|
if(scaleObject == false){
|
||||||
|
scaleObject = transform;
|
||||||
|
}
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||||||
|
|
||||||
|
initialPosition = transform.position;
|
||||||
|
initialScale = scaleObject.localScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
float intensityNoise = Mathf.PerlinNoise(Time.time*speed, initialTime);
|
||||||
|
if(lightRef){//use perlin noise to ajust intensity
|
||||||
|
lightRef.intensity = initialValue + intensityNoise*amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(adjustLocation){//use perlin noise to ajust position
|
||||||
|
Vector3 offset = new Vector3(
|
||||||
|
Mathf.PerlinNoise(Time.time*speed, initialTime + 5) - 0.5f,
|
||||||
|
intensityNoise - 0.5f,//reuse intensity noise for y offset
|
||||||
|
Mathf.PerlinNoise(Time.time*speed, initialTime + 10) - 0.5f);
|
||||||
|
|
||||||
|
transform.position = initialPosition + offset * locationAdjustAmount * 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(adjustScale){//use perlin noise to ajust scale
|
||||||
|
scaleObject.localScale = initialScale * ((intensityNoise-0.5f)*scaleAdjustAmount + 1);
|
||||||
|
}
|
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|
}
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|
}
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assetBundleVariant:
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
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|
using UnityEngine;
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||||||
|
|
||||||
|
public class TileAnimation : MonoBehaviour{
|
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|
public int xFrames = 4;//horizontal frames
|
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|
public int yFrames = 4;//virtical frames
|
||||||
|
public float speed;//How many frames per second?
|
||||||
|
|
||||||
|
public bool billboard = true;//do we want to billboard this object?
|
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|
|
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|
public Camera mainCamera;
|
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public bool useURPProps = true;
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|
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|
private int frame = 0;//current frame of animation
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private Renderer rendererReference;
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|
private int randomStart;//to offset each instance of this animation
|
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|
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|
void Awake () {
|
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|
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|
rendererReference = gameObject.GetComponent<Renderer>();
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if (useURPProps )
|
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{
|
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|
rendererReference.materials[0].SetVector("TilingOffset", new Vector4(1.0f / xFrames, 1.0f / yFrames, 1f, 1f));
|
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|
}
|
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|
else
|
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|
{
|
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|
rendererReference.materials[0].mainTextureScale = new Vector2(1.0f / xFrames, 1.0f / yFrames);
|
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|
}
|
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|
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|
if(billboard){
|
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|
if(!mainCamera){
|
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|
mainCamera = Camera.main;
|
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|
}
|
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|
}
|
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|
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||||||
|
randomStart = (int)(Random.value*xFrames*yFrames);
|
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|
|
||||||
|
}
|
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|
|
||||||
|
void Update () {
|
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|
frame = (int)Mathf.Repeat(Mathf.FloorToInt(Time.time*speed) + randomStart, xFrames*yFrames);
|
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|
|
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|
int xOffset = frame % xFrames;
|
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|
int yOffset = frame / xFrames;
|
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if (useURPProps)
|
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{
|
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rendererReference.materials[0].SetVector("TilingOffset", new Vector4(1.0f / xFrames, 1.0f / yFrames, xOffset / (xFrames * 1.0f), 1 - (yOffset + 1) / (yFrames * 1.0f)));
|
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|
}
|
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else
|
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{
|
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|
rendererReference.materials[0].mainTextureOffset = new Vector2(xOffset / (xFrames * 1.0f), 1 - (yOffset + 1) / (yFrames * 1.0f));
|
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|
}
|
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||||||
|
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||||||
|
if(billboard){
|
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|
transform.LookAt(transform.position + mainCamera.transform.rotation * Vector3.forward,
|
||||||
|
mainCamera.transform.rotation * Vector3.up);
|
||||||
|
}
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||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -0,0 +1,55 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b677de364bee849ce95a0caa5b7b78f0
|
||||||
|
timeCreated: 1466609512
|
||||||
|
licenseType: Store
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
linearTexture: 0
|
||||||
|
correctGamma: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: .25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 0
|
||||||
|
cubemapConvolution: 0
|
||||||
|
cubemapConvolutionSteps: 8
|
||||||
|
cubemapConvolutionExponent: 1.5
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: -1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -1
|
||||||
|
wrapMode: -1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
rGBM: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: .5, y: .5}
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
textureType: -1
|
||||||
|
buildTargetSettings: []
|
||||||
|
spriteSheet:
|
||||||
|
sprites: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user