Files
ToriaAssets/Imports/Beautify/URP/Runtime/BeautifyRendererFeature.Legacy.cs

473 lines
23 KiB
C#

using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using static Beautify.Universal.Beautify;
#if !UNITY_6000_4_OR_NEWER
namespace Beautify.Universal {
public partial class BeautifyRendererFeature {
#if UNITY_2022_1_OR_NEWER
#if UNITY_6000_2_OR_NEWER
[System.Obsolete]
#endif
public override void SetupRenderPasses(ScriptableRenderer renderer,
in RenderingData renderingData) {
CameraData cameraData = renderingData.cameraData;
Camera cam = cameraData.camera;
if ((cameraLayerMask & (1 << cam.gameObject.layer)) == 0) return;
if (cam.targetTexture != null && cam.targetTexture.format == RenderTextureFormat.Depth) return; // ignore depth pre-pass cams!
m_BeautifyRenderPass.SetupRenderTargets(renderer);
m_BeautifyBloomLumMaskPass.SetupRenderTargets(renderer);
m_BeautifyAnamorphicFlaresLumMaskPass.SetupRenderTargets(renderer);
m_BeautifySharpenExclusionMaskPass.SetupRenderTargets(renderer);
}
#endif
partial class BeautifyRenderPass {
#if UNITY_2022_1_OR_NEWER
public void SetupRenderTargets(ScriptableRenderer renderer) {
BeautifyRenderPass.renderer = renderer;
#if UNITY_2022_2_OR_NEWER
#pragma warning disable CS0618
source = renderer.cameraColorTargetHandle;
#pragma warning restore CS0618
#else
source = renderer.cameraColorTarget;
#endif
}
#else
public override void OnCameraSetup (CommandBuffer cmd, ref RenderingData renderingData) {
source = renderer.cameraColorTarget;
}
#endif
public override void Configure (CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) {
if (bMat == null) return;
if (beautify == null) {
beautify = VolumeManager.instance.stack.GetComponent<Beautify>();
}
if (beautify == null || !beautify.IsActive()) return;
sourceDesc = cameraTextureDescriptor;
sourceDesc.msaaSamples = 1;
sourceDesc.depthBufferBits = 0;
if (beautify.downsampling.value) {
UniversalRenderPipelineAsset pipe = (UniversalRenderPipelineAsset)GraphicsSettings.currentRenderPipeline;
float downsamplingMultiplier = 1f / beautify.downsamplingMultiplier.value;
if (downsamplingMultiplier < 1f) {
DownsamplingMode mode = beautify.downsamplingMode.value;
if (mode == DownsamplingMode.BeautifyEffectsOnly) {
sourceDesc.width = (int)(sourceDesc.width * downsamplingMultiplier);
sourceDesc.height = (int)(sourceDesc.height * downsamplingMultiplier);
if (pipe.renderScale != 1f) {
pipe.renderScale = 1f;
}
}
else {
if (pipe.renderScale != downsamplingMultiplier) {
pipe.renderScale = downsamplingMultiplier;
beautify.downsamplingMultiplier.value = 1f / pipe.renderScale;
}
}
}
else {
if (pipe.renderScale != 1f) {
pipe.renderScale = 1f;
}
}
}
sourceDescHP = sourceDesc;
if (supportsFPTextures) {
sourceDescHP.colorFormat = RenderTextureFormat.ARGBHalf;
}
if (!beautify.ignoreDepthTexture.value) {
ConfigureInput(ScriptableRenderPassInput.Depth);
}
}
public override void Execute (ScriptableRenderContext context, ref RenderingData renderingData) {
if (bMat == null) {
Debug.LogError("Beautify material not initialized.");
return;
}
Camera cam = cameraData.camera;
if (beautify == null || cam == null || !beautify.IsActive()) return;
#if !UNITY_2022_1_OR_NEWER
if (!usesDirectWriteToCamera) {
source = renderer.cameraColorTarget;
}
#endif
var cmd = CommandBufferPool.Get("Beautify");
passData.camera = cam;
passData.cmd = cmd;
ExecutePass(passData);
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
}
}
partial class BeautifySharpenExclusionMaskPass {
#if UNITY_2022_1_OR_NEWER
public void SetupRenderTargets(ScriptableRenderer renderer) {
#if UNITY_2022_2_OR_NEWER
#pragma warning disable CS0618
depthRT = renderer.cameraDepthTargetHandle;
#pragma warning restore CS0618
#else
depthRT = renderer.cameraDepthTarget;
#endif
}
#else
public override void OnCameraSetup (CommandBuffer cmd, ref RenderingData renderingData) {
depthRT = renderingData.cameraData.renderer.cameraDepthTarget;
}
#endif
public override void Configure (CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) {
RenderTextureDescriptor maskDesc = cameraTextureDescriptor;
maskDesc.colorFormat = canUse16Bit ? RenderTextureFormat.RGB565 : RenderTextureFormat.ARGB32;
maskDesc.depthBufferBits = 0;
cmd.GetTemporaryRT(sharpenExclusionMaskId, maskDesc, FilterMode.Point);
cmd.SetGlobalTexture(sharpenExclusionMaskRT, sharpenExclusionMaskId);
ConfigureTarget(maskRT, depthRT);
ConfigureClear(ClearFlag.Color, Color.black);
}
public override void Execute (ScriptableRenderContext context, ref RenderingData renderingData) {
SortingCriteria sortingCriteria = SortingCriteria.None;
var drawingSettings = CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortingCriteria);
var filter = new FilteringSettings(RenderQueueRange.all) { layerMask = BeautifySettings.sharpenExclusionMask };
#if UNITY_2023_1_OR_NEWER
CommandBuffer cmd = CommandBufferPool.Get("Beautify Sharpen Exclusion Mask");
RendererListParams listParams = new RendererListParams(renderingData.cullResults, drawingSettings, filter);
RendererList list = context.CreateRendererList(ref listParams);
cmd.DrawRendererList(list);
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
#else
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filter);
#endif
}
}
partial class BeautifyBloomLumMaskPass {
#if UNITY_2022_1_OR_NEWER
public void SetupRenderTargets(ScriptableRenderer renderer) {
#if UNITY_2022_2_OR_NEWER
#pragma warning disable CS0618
depthRT = renderer.cameraDepthTargetHandle;
#pragma warning restore CS0618
#else
depthRT = renderer.cameraDepthTarget;
#endif
}
#else
public override void OnCameraSetup (CommandBuffer cmd, ref RenderingData renderingData) {
depthRT = renderingData.cameraData.renderer.cameraDepthTarget;
}
#endif
public override void Configure (CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) {
RenderTextureDescriptor depthDesc = cameraTextureDescriptor;
depthDesc.colorFormat = RenderTextureFormat.ARGB32;
depthDesc.depthBufferBits = 0;
cmd.GetTemporaryRT(bloomSourceDepthId, depthDesc, FilterMode.Point);
cmd.SetGlobalTexture(bloomSourceDepthRT, bloomSourceDepthId);
if (BeautifySettings.anamorphicFlaresExcludeMask == BeautifySettings.bloomExcludeMask) {
cmd.SetGlobalTexture(BeautifyAnamorphicFlaresLumMaskPass.afSourceDepthRT, bloomSourceDepthId);
}
ConfigureTarget(maskRT, depthRT);
ConfigureClear(ClearFlag.Color, Color.black);
}
public override void Execute (ScriptableRenderContext context, ref RenderingData renderingData) {
SortingCriteria sortingCriteria = SortingCriteria.None;
var drawingSettings = CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortingCriteria);
var filter = new FilteringSettings(RenderQueueRange.all) { layerMask = BeautifySettings.bloomExcludeMask };
#if UNITY_2023_1_OR_NEWER
CommandBuffer cmd = CommandBufferPool.Get("Beautify Luma Mask");
RendererListParams listParams = new RendererListParams(renderingData.cullResults, drawingSettings, filter);
RendererList list = context.CreateRendererList(ref listParams);
cmd.DrawRendererList(list);
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
#else
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filter);
#endif
}
}
partial class BeautifyAnamorphicFlaresLumMaskPass {
#if UNITY_2022_1_OR_NEWER
public void SetupRenderTargets(ScriptableRenderer renderer) {
#if UNITY_2022_2_OR_NEWER
#pragma warning disable CS0618
depthRT = renderer.cameraDepthTargetHandle;
#pragma warning restore CS0618
#else
depthRT = renderer.cameraDepthTarget;
#endif
}
#else
public override void OnCameraSetup (CommandBuffer cmd, ref RenderingData renderingData) {
depthRT = renderingData.cameraData.renderer.cameraDepthTarget;
}
#endif
public override void Configure (CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) {
RenderTextureDescriptor depthDesc = cameraTextureDescriptor;
depthDesc.colorFormat = RenderTextureFormat.ARGB32;
depthDesc.depthBufferBits = 0;
cmd.GetTemporaryRT(afSourceDepthId, depthDesc, FilterMode.Point);
cmd.SetGlobalTexture(afSourceDepthRT, afSourceDepthId);
ConfigureTarget(maskRT, depthRT);
ConfigureClear(ClearFlag.Color, Color.black);
}
public override void Execute (ScriptableRenderContext context, ref RenderingData renderingData) {
SortingCriteria sortingCriteria = SortingCriteria.None;
var drawingSettings = CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortingCriteria);
var filter = new FilteringSettings(RenderQueueRange.all) { layerMask = BeautifySettings.anamorphicFlaresExcludeMask };
#if UNITY_2023_1_OR_NEWER
CommandBuffer cmd = CommandBufferPool.Get("AF Luma Mask");
RendererListParams listParams = new RendererListParams(renderingData.cullResults, drawingSettings, filter);
RendererList list = context.CreateRendererList(ref listParams);
cmd.DrawRendererList(list);
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
#else
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filter);
#endif
}
}
internal partial class BeautifyDoFTransparentMaskPass {
public override void Configure (CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) {
RenderTextureDescriptor depthDesc = cameraTextureDescriptor;
depthDesc.colorFormat = RenderTextureFormat.Depth;
depthDesc.depthBufferBits = 24;
depthDesc.msaaSamples = 1;
cmd.GetTemporaryRT(dofTransparentDepthId, depthDesc, FilterMode.Point);
cmd.SetGlobalTexture(dofTransparentDepthRT, dofTransparentDepthId);
ConfigureTarget(m_Depth);
ConfigureClear(ClearFlag.All, Color.black);
}
public override void Execute (ScriptableRenderContext context, ref RenderingData renderingData) {
CommandBuffer cmd = CommandBufferPool.Get(m_ProfilerTag);
cmd.Clear();
if (BeautifySettings.dofAlphaTestSupport) {
if (BeautifySettings.dofAlphaTestLayerMask != 0) {
if (BeautifySettings.dofAlphaTestLayerMask != currentAlphaCutoutLayerMask || BeautifySettings._refreshAlphaClipRenderers) {
FindAlphaClippingRenderers();
}
if (depthOnlyMaterialCutOff == null) {
Shader depthOnlyCutOff = Shader.Find(m_DepthOnlyShader);
depthOnlyMaterialCutOff = new Material(depthOnlyCutOff);
}
int renderersCount = cutOutRenderers.Count;
if (depthOverrideMaterials == null || depthOverrideMaterials.Length < renderersCount) {
depthOverrideMaterials = new Material[renderersCount];
}
for (int k = 0; k < renderersCount; k++) {
Renderer renderer = cutOutRenderers[k];
if (renderer != null && renderer.isVisible) {
Material mat = renderer.sharedMaterial;
if (mat != null) {
if (depthOverrideMaterials[k] == null) {
depthOverrideMaterials[k] = Instantiate(depthOnlyMaterialCutOff);
depthOverrideMaterials[k].EnableKeyword(ShaderParams.SKW_CUSTOM_DEPTH_ALPHA_TEST);
}
Material overrideMaterial = depthOverrideMaterials[k];
if (mat.HasProperty(ShaderParams.CustomDepthAlphaCutoff)) {
overrideMaterial.SetFloat(ShaderParams.CustomDepthAlphaCutoff, mat.GetFloat(ShaderParams.CustomDepthAlphaCutoff));
}
else {
overrideMaterial.SetFloat(ShaderParams.CustomDepthAlphaCutoff, 0.5f);
}
if (mat.HasProperty(ShaderParams.CustomDepthBaseMap)) {
overrideMaterial.SetTexture(ShaderParams.CustomDepthBaseMap, mat.GetTexture(ShaderParams.CustomDepthBaseMap));
}
else if (mat.HasProperty(ShaderParams.mainTex)) {
overrideMaterial.SetTexture(ShaderParams.CustomDepthBaseMap, mat.GetTexture(ShaderParams.mainTex));
}
overrideMaterial.SetInt(m_CullPropertyId, BeautifySettings.dofAlphaTestDoubleSided ? (int)CullMode.Off : (int)CullMode.Back);
cmd.DrawRenderer(renderer, overrideMaterial);
}
}
}
}
}
// Render transparent objects
if (BeautifySettings.dofTransparentSupport) {
if (depthOnlyMaterial == null) {
depthOnlyMaterial = new Material(Shader.Find(m_DepthOnlyShader));
}
depthOnlyMaterial.SetInt(m_CullPropertyId, BeautifySettings.dofTransparentDoubleSided ? (int)CullMode.Off : (int)CullMode.Back);
SortingCriteria sortingCriteria = renderingData.cameraData.defaultOpaqueSortFlags;
var drawingSettings = CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortingCriteria);
drawingSettings.perObjectData = PerObjectData.None;
drawingSettings.overrideMaterial = depthOnlyMaterial;
var filter = new FilteringSettings(RenderQueueRange.transparent) { layerMask = BeautifySettings.dofTransparentLayerMask };
#if UNITY_2023_1_OR_NEWER
RendererListParams listParams = new RendererListParams(renderingData.cullResults, drawingSettings, filter);
RendererList list = context.CreateRendererList(ref listParams);
cmd.DrawRendererList(list);
#else
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filter);
#endif
}
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
}
}
partial class BeautifyOutlineDepthPrepass {
public override void Configure (CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) {
RenderTextureDescriptor depthDesc = cameraTextureDescriptor;
depthDesc.colorFormat = BeautifySettings.outlineUseObjectId ? RenderTextureFormat.RFloat : RenderTextureFormat.Depth;
depthDesc.depthBufferBits = 24;
depthDesc.msaaSamples = 1;
cmd.GetTemporaryRT(outlineDepthId, depthDesc, FilterMode.Point);
if (BeautifySettings.outlineUseObjectId) {
cmd.SetGlobalTexture(outlineObjectIdRT, outlineDepthId, RenderTextureSubElement.Color);
cmd.SetGlobalTexture(outlineDepthRT, outlineDepthId, RenderTextureSubElement.Depth);
}
else {
cmd.SetGlobalTexture(outlineDepthRT, outlineDepthId);
}
#if UNITY_2022_2_OR_NEWER
ConfigureTarget(outlineDepthHandle);
#else
RenderTargetIdentifier rti = new RenderTargetIdentifier(outlineDepthId, 0, CubemapFace.Unknown, -1);
ConfigureTarget(rti);
#endif
if (BeautifySettings.outlineUseObjectId) {
ConfigureClear(ClearFlag.Depth | ClearFlag.Color, Color.black);
}
else {
ConfigureClear(ClearFlag.Depth, Color.black);
}
}
public override void Execute (ScriptableRenderContext context, ref RenderingData renderingData) {
if (!BeautifySettings.outlineDepthPrepass) return;
SortingCriteria sortingCriteria = renderingData.cameraData.defaultOpaqueSortFlags;
var drawingSettings = CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortingCriteria);
drawingSettings.perObjectData = PerObjectData.None;
if (BeautifySettings.outlineDepthPrepassUseOptimizedShader) {
#if UNITY_2022_3_OR_NEWER
if (BeautifySettings.outlineLayerCutOff > 0) {
Shader alphaTestShader = null;
if (BeautifySettings.outlineUseObjectId) {
if (depthOnlyShaderWithAlphaTestObjectId == null) {
depthOnlyShaderWithAlphaTestObjectId = Shader.Find(m_DepthOnlyWithObjectIdAlphaTestShader);
}
alphaTestShader = depthOnlyShaderWithAlphaTestObjectId;
} else {
if (depthOnlyShaderWithAlphaTest == null) {
depthOnlyShaderWithAlphaTest = Shader.Find(m_DepthOnlyAlphaTestShader);
}
alphaTestShader = depthOnlyShaderWithAlphaTest;
}
drawingSettings.overrideShader = alphaTestShader;
Shader.SetGlobalFloat(ShaderParams.CustomDepthAlphaTestCutoff, BeautifySettings.outlineLayerCutOff);
} else
#endif
{
Material depthMaterial = null;
if (BeautifySettings.outlineUseObjectId) {
if (depthOnlyMaterialWithObjectId == null) {
depthOnlyMaterialWithObjectId = new Material(Shader.Find(m_DepthOnlyWithObjectIdShader));
}
depthMaterial = depthOnlyMaterialWithObjectId;
}
else {
if (depthOnlyMaterial == null) {
depthOnlyMaterial = new Material(Shader.Find(m_DepthOnlyShader));
}
depthMaterial = depthOnlyMaterial;
}
depthMaterial.SetInt(m_CullPropertyId, (int)CullMode.Back);
depthMaterial.DisableKeyword(ShaderParams.SKW_CUSTOM_DEPTH_ALPHA_TEST);
drawingSettings.overrideMaterial = depthMaterial;
}
}
var filter = new FilteringSettings(RenderQueueRange.opaque) { layerMask = BeautifySettings.outlineLayerMask };
#if UNITY_2023_1_OR_NEWER
CommandBuffer cmd = CommandBufferPool.Get(m_ProfilerTag);
cmd.Clear();
RendererListParams listParams = new RendererListParams(renderingData.cullResults, drawingSettings, filter);
RendererList list = context.CreateRendererList(ref listParams);
cmd.DrawRendererList(list);
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
#else
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filter);
#endif
}
}
partial class BeautifyClearColorTarget {
public override void Execute (ScriptableRenderContext context, ref RenderingData renderingData) {
CommandBuffer cmd = CommandBufferPool.Get(m_ProfilerTag);
cmd.ClearRenderTarget(false, true, new Color(0, 0, 0, 0));
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
}
}
partial class BeautifyOutlineEffectPass {
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) {
if (!BeautifyRenderPass.CanExecuteOutlineBeforeTransparents) return;
CommandBuffer cmd = CommandBufferPool.Get(m_ProfilerTag);
BeautifyRenderPass.ExecuteOutlineBeforeTransparents(cmd);
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
}
}
}
}
#endif